Six Generations is a modern deck of playing cards and historical Images, created with a help of a science, called genealogy. Genealogy, combining the knowledge in history and genetic about our families and ancestors, helps us to answer many questions of the present and the past. This is one that kind of question. Why do all regular playing cards have King, Queen and Jack as the only costumed characters? The answer is: the modern playing cards have been created in, Europe seven centuries ago during the monarchy, and no other family members could join the Royal family as an equal party. That's why other cards in the deck became the boring numbers, from two to ten. More>>>
Fyodor Soloview had no idea that he would stumble onto such a revolutionary thought when he created his Six Generations card game in 2004. Even as the world changed around him, he had no idea that he might embark on a course that could one day be seen as world-changing as the fall of the Berlin Wall, or that he might find himself up against as solid an opponent as the Iron Curtain was thought to be. As a small boy in Moscow, Russia Fyodor frequently visited his grandmother, and his cousins and others at numerous family gatherings. Inevitably at these get-togethers, decks of cards would be brought out, and the whole family would engage in playing many traditional card games. To us here in the states the game names are quaint, but games like Durak, Akulina, and Kings were family favorites. Soon, young Fyodor was, as he calls himself, “a card-minded boy". At the same time, the young man became interested in genealogy… More>>>
The new family history card game, Six Generations, is not just another game. This deck is an invention in the card gaming and gambling industries, the result of which is impossible now to predict, since it could change the regular deck of cards in many known games. Let’s look closely at the traditional deck of cards. It has a family tree, consisting of the King, the Queen, and the Jack, their son, who is going to become the King. There are four families like that in each deck, representing four kingdoms in Europe. More>>>
"Six Generations", an innovative card game designed and published by Fyodor Soloview, is a pleasant example of information coupled with entertainment. This game contains a set of 72 cards with pictures of six generations of immigrants belonging to a family who came to the United States from sixteen European nations in the first half of the nineteenth century. Fyodor Soloview's creative idea is well complemented by the appealing artwork of Andrey Ayoshin and Lyudmila Lygina. More>>>
The name of the deck, Six Generations, is based on Soloview's idea of creating a deck of family members in multiple generations. Each generation is doubled in the amount of family members, thereby making a deck of 64, which comes closest to the standard French Pack while being true to a balanced family tree. Soloview went even further in ranking the deck by not using numbers only, from one to six, but additionally, using matching costumes for family couples that are in the different suits, so to speak. More>>>
The monarchic structure of standard playing cards with King, Queen and Jack is now breaking apart by an Alaskan game designer who invented a new "democratic" deck with a 64-person family in six generations. "The amount of our ancestors is doubled in each older generation," Fyodor Soloview said. "We have two parents, four grandparents, eight great-grandparents, and so on. In six generations we get 62 ancestors. It's a perfect amount for cards in a deck, since we need to shuffle them easily. That's how I stopped at number six." More>>>
Fyodor Soloview, a graphic designer from Alaska, was researching his family's history when he realized that pyramid-like structure of a family descendancy could be used to create a new card game. So, after a year of working on the idea, he came up with a solitaire-like card game called, "Six Generations." One to 12 players create a family tree of 64 characters spanning six generations. More>>>
When Fyodor Soloview, a graphic designer from Alaska was searching his genealogy with the roots of Russian, German, and Ukrainian ancestors, he caught an idea that anybody's triangle-looking family tree could be used to create a new card game. After a year of research and choosing a universal match for parents and children, husbands and wives, lifestyle and clothing, names and countries for the European family of immigrants to America, his idea has generated an innovative card game, "Six Generations." These cards may also be used to play "Strip Genealogy," though this is not advised. More>>>
Finally, the day that all you freedom-loving Barrelhousers have been waiting for: someone has mustered up the courage to break down yet another oppressive, monarchic structure in favor of a more democratic ideal! And what I'm talking about here, of course, is playing cards. No more Kings and Queens and Jacks ruling over the deck with their iron fists! No more "boring numbers." Fyodor Soloview, a graphic designer from Alaska, has invented a new "democratic" deck featuring a 64-person family in six generations. More>>>
В США в 2004 году появилась новая карточная игра «Шесть поколений», выпущенная компанией «Six Generations Publishing». Никому неизвестная игра по-началу приводила в недоумение игроков, однако спустя год пользуется огромной популярностью во многих штатах, иные эксперты уже назвали эту игру «революцией в картах». Создателем игры и новой колоды
является дизайнер из Аляски Фёдор Соловьев, решивший изменить стандартную монархическую структуру карточной колоды на более демократичную, состоящую из 64 членов одной семьи из шести поколений. По словам создателя, идея новых карт посетила его во время изучения генеалогического древа. Далее...
A genealogical pack of cards that may revolutionise the way people play card games has been invented by an Alaskan designer. Games creator Fyodor Soloview, made Six Generations after researching his own international ancestors. Initially intended as a solitaire-type card game that could teach people about immigration and family history, Soloview soon realised that the cards could be used as an alternative to traditional playing cards. Instead of monarch-led suits, the 72-card pack has a "democratised" family structure. More>>>
Makers of the Six Generations card game have canceled plans to market a version depicting a Muslim family. Designer and publisher Fyodor Soloview says no one objected to the earlier, Eurocentric game. "These cards, besides their gaming features, became an encyclopedia of European costumes. But we realized that some drawings of male Muslims look exactly like Prophet Mohammed, so we can put all players and ourselves in jeopardy if [we] publish them. Also, according the structure of our playing cards with equal amount of men and women, each character can have only one partner, which contradicts with Muslim traditions having several wives."Link>>>
Alaskan inventor Fyodor Soloview discovered a simple way to increase fertility rates of future parents, now 5-12 year-old children, by pointing their interest to genealogy and saving their dynasty from extinction. The governments of European nations have been worried about progressive declines in populations, which will face them with serious shortage of labor. Nobody had an answer before as to how to secure an average fertility rate of over 2.1 babies per woman, which required human reproduction. To fix this dilemma, Soloview said, governments, schools and parents should educate children in family genealogy. At home, children must observe the family tree with several generations of their ancestors. To help the parents, Fyodor Soloview, a father of four children, designed the family history card game Six Generations, which looks like a deck of playing cards. More>>>
Here's another reason to buy Fyodor Soloview's Six Generations card game: it could save your family from extinction. "You just let you children play Six Generations, and they will figure it out by themselves, what their own role in securing their family dynasty is," the inventor said. Link>>>
Four generations of Henry Smith's siblings have been waiting for 90 years, for only two of the qualified heirs, Emily and Jacob, brother and sister, to turn sixteen by 2006 and enter into genealogy battle with their numerous ancestors and trustees about what being the "smartest" heir means. Henry Smith, who made his fortune by discovering gold in California during the Gold Rush and his future investments, signed his will in 1917 at the age of 86. With an unusual precision, he left his 35-year-old son George without the money. Smith was angry that his son was not married, did not have siblings, and was planning to join the United States Army in the battlefield in Europe during WWI, where he could be possibly killed. Instead, he signed his inheritance to some unknown great-great-grandchild, to be born in the future, and he died shortly afterward. That made his son change his mind, marry soon, have a son named James, and manage the destiny of his other siblings, so they would keep the family dynasty alive for another three generations in order to get the inheritance. Rules of competition between Emily and Jacob have been set by the board of trustees, who might hold the funds until the contest is over. Emily and Jacob must square off to find the "smartest heir" - by winning the chess-style card game called "The Heirs". More>>>
High Content Games Editorial Review.
This unique set of playing cards was created out of the family tree hierarchy. Starting with Emily and Jacob, brother and sister living in the United States in the year 2005, each previous generation doubles in size as generations do, until the lineage is traced to 16 paired ancestors from 16 European countries. The artwork on the cards presents authentic ethnic period costumes for 78 unique characters. The basic rules are simple: build your family tree for six generations. Because of the pyramid structure of the deck, many entirely new variations on old, traditional card games may be created. The editors love genealogy so the High Content in this game was obvious. Your family will love it, too. It's a family game about family! The game rates two stars in math for the exponential distribution of cards; one star in science for categorization; four stars in Social Studies for the family history, and one star in Language Arts for the multi-player communication. In addition to family history enrichment activities, the editors can imagine math activities with the deck. How does a pyramid distribution change statistical odds of any one card coming up next? It's not hard to see why Las Vegas is also looking at this deck concept for innovative new games. But we'll leave the betting to them!
Six Generations has an interesting premise – replacing the traditional four suit deck with suits that are based on democracy, rather than monarchy. Instead of a few cards ruling over the rest (saith the advertisements), there is a much more democratic structure. The deck has seventy-two cards, half male and the other half female – each from a different generation, numbered from “6” (of which there are thirty-six) all the way down to the two “1” cards at the bottom of the family tree. The cards have some outstanding artwork on them, showing people from different cultures (especially the highest in the family tree – the ones who came to America from many countries). Each card has a different name (which helps any background story, I guess), and the drawing style is very clean on a white background. You can also watch the progression throughout the ages, with the final two children looking like they were born in the nineties. The deck comes in a very small box, which barely holds the cards and small rules. Read more>>>
Six Generations is a card game that offers many appealing lures for children. Creator, author, and designer, Fyodor Soloview put much research, thought and creativity into developing the deck of cards with which there are several different games to be played. When I review games, please remember I do so from a teacher’s standpoint and look at the use of the game in the classroom and with ties to curriculum and education. My first criterion is the enthusiasm the game elicits in children. Six Generations earns an A for that category. I introduced the game at the beginning of this school year to my fifth graders. I teach 3 sections and each group responds with excitement when I announce that they will be playing the game. Common reasons they provide is that the games are fun and they like looking at the colorful pictures of the characters on the cards. More>>>
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